INT: +5 MANA: +10 Remember that 1 int = 10 mana (and it drops significantly after 200), and 1 sta = 2 health, and that the items listed are droppable only. AC: 30 Race: ALL, MAGIC ITEM LORE ITEM 38: 390: Quests - Augments. Class: ALL Slot: WRIST Class: ALL Deals 20 damage per tick for 15 to 16 ticks. Race: IKS BAR TRL OGR, MAGIC ITEM NODROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP STA: -5 SV COLD: -10 AC: 10 Deals 20 direct damage + 5 damage per tick for 21 ticks. Slot: HEAD Words of the Suffering, (DEAD MAN FLOATING) Decreases fire, poison and disease resist by 14 to 18. Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 After reading, you can decide for yourself and unlike some classes, even dumping all your points into a poor stat will not break your Necromancer, they are so self-sufficient. Effect: Regeneration (Worn) The home stretch! Velious adds quite a few high level zones - sadly I only know a few of them! 8) Charming get easier and easier the higher level you get, if you are getting discouraged, just remember that every level you gain will make it that much easier. Class: NEC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Words of Spirit, (HARMSHIELD) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Most of the guides have you changing zones every 2-3 levels. Slot: RANGE PRIMARY SECONDARY MANA: +10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Root. Heals the caster for 80 per tick for 9 ticks. SV DISEASE: +12 SV POISON: +12 Class: NEC WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM After dinging level 12 I quickly gated back to Neriak and got my new spells with the profits of my DF belt windfall. Detailed Necromancer Gear Guide. Level 58-60 – Siren’s Grotto. The exp was great and they dropped bronze weapons. Slot: HEAD STA: +15 INT: +15 HP: +65 MANA: +65 Class: ALL Also may need to reset what I have. SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Later on the 4 guards at the gate are easily doable. STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 (3.5 DPS; 1.3 DPM). All of the Lich spells are extremely important also because as you level up what really separates Necros as beasts is how much more we can do because of mana regen. WT: 0.1 Size: TINY SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 +Indicates vendor purchasable...not worth a damn. Cures a target's disease, removing 8 disease counters from the target. Class: ALL HP: +35 MANA: +50 I put level 40 on grind status and got through that in a day. Necromancers have access to one pet focus item. WIS: +2 INT: +2 2) Magic Resistance variance on the Shielding spell line. CHA: -30 INT: +15 MANA: +20 Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP Kunark is about Kunark era changes to gearing, and items that are found in Kunark content. Oh everquest you have hooked me again... After getting my awesome pet it was time to go find some bonechips. SV MAGIC: +10 SV MAGIC: +5 STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3 Race: ALL, MAGIC ITEM LORE ITEM AC: 5 WT: 0.1 Size: TINY Class: ALL Grants the caster immunity to damage for 18 seconds. Slot: HANDS This page has been accessed 101,240 times. STR: +10 DEX: -5 STA: +10 AGI: -5 MANA: +50 SV FIRE: +8 SV COLD: +8 SV MAGIC: +14 After getting my new spells and working up my research a little I decided to head back to the Karanas once again. Race: ALL, MAGIC ITEM LORE ITEM NO TRADE WT: 1.0 Size: MEDIUM These are by and large your BoEs. At the end of it all I had backpacks full of Deathfist belts I knew could be turned in for faction somewhere. Class: SHD NEC ... Is there a basic leveling guide that can tell me, as I get points or upgrades available where to distribute what, in what order. Slot: FEET Class: ALL Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE This page contains every Leveling Guide that I have written for Everquest. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Grants the caster immunity to damage for 18 seconds. Class: NEC Race: ALL, MAGIC ITEM NO DROP STA: +15 INT: +9 MANA: +70 Race: HUM ERU DEF GNM IKS, MAGIC ITEM Cordellia Minister hangs out at the North Karana spire and is on a 6 minute timer. WT: 1.0 Size: TINY Then make 4 sense heading buttons and move them to hotkey slots 3-6. I even got WTFPWNED by a fire beetle!! INT: +8 INT: +15 MANA: +75 WT: 0.0 Size: TINY Slot: EAR WT: 0.4 Size: TINY WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Deals 6 direct damage + 5 per tick for 2 to 7 ticks. WIS: +7 INT: +8 HP: +10 MANA: +20 SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Class: ALL Double Axes are likely the most powerful set up, but you can still use variants with Hammers, Greatswords, and even the Rifle. DEX: +7 INT: +7 HP: +35 Slot: NECK We should begin by understanding that each of these two have a certain advantage. WIS: +5 INT: +5 MANA: +50 Decreases STR of targets in range by 22 to 30 for 100 ticks. In options change your movement keys. AC: 1 Deals 110 direct damage, and then 146 damage per tick for 8 ticks. Keep in mind some enemies can see through hide. AC: 7 So I decided to move to Misty Thicket and kill the guards on the newbie wall. Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Whenever I could I put together a group in SolB and did royals and BnB for the most part. Class: BRD NEC WIZ MAG ENC Luckily I found it on a merchant one day while going to the bank in Neriak. I stayed bound at the tunnel and had some kind Magician summon backpacks for me. It is probably the second most popular Specialization for the class after Alteration. Class: ALL WT: 0.1 Size: TINY If you are playing on a server that is in Kunark or Velious or later you may find those leveling guides more accurate and useful for you. WT: 24.4 Size: TINY Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM Slot: FEET Words of Neglect Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20 But if your not familiar with Neriak there is an in-game map of newbie zones available my hitting your "m" key. INT: +15 HP: +90 MANA: +90 Slot: PRIMARY Slot: CHEST Slot: PRIMARY (3.3 DPS; 2.5 DPM). Slot: HANDS SV FIRE: +30 SV COLD: +30 WT: 0.5 Size: MEDIUM feeling squishy) you'll want to keep your HP higher, as Mana won't help if the mob gets some lucky hits in and kills you. Class: NEC WIZ MAG ENC STA: +6 INT: +3 HP: +45 MANA: +50 HP: +15 MANA: +15 INT: +5 MANA: +40 STR: +10 STA: +10 HP: +100 Race: HUM ERU DEF GNM IKS, MAGIC ITEM STA: +4 INT: +6 HP: +50 STR: +3 INT: +2 Race: ALL, Slot: FACE WT: 0.1 Size: TINY SV MAGIC: +10 STA: +5 CHA: +10 INT: +9 HP: +35 MANA: +45 Topics: 242 Posts: 3,360 Last Post: Pet Foci. Grants the following undead traits to the target. Consumes a. Lich. Class: NEC Race: ALL, MAGIC ITEM LORE ITEM Deals 111 per tick for 10 ticks. AC: 7 Class: ALL SV DISEASE: +10 AC: 14 STA: +10 INT: +15 MANA: +80 Slot: FINGER Slot: CHEST Class: NEC WIZ MAG ENC Basically, I hung out in the newbie zone until I killed enough things to go back and buy my first pet spell. WT: 1.2 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM EverQuest Necromancer Leveling Guide by Cumadieaneu Bonerot. WIS: +3 INT: +3 AGI: +2 Words of Crippling Force, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, Iksar vs Non-Iksar: Arch Lich & Demi Lich, http://wiki.project1999.com/index.php?title=Necromancer&oldid=297432. Effect: Conjure Corpse (Must Equip, Casting Time: 18.0) Leveling to 70 in a new season can seem like quite a slow process to some, but there are a number of tips and tricks you can use to speed the process up by a huge amount. With Kunark nearly here there is so much to look forward to doing!! Increases mana regeneration by 1. Effect: Flames of Ro (Combat, Casting Time: Instant) Necromancers are masters of life and death, utilizing fire, magic, poison, and disease based spells to overwhelm their foes and assist their allies. The caster loses 22 health per tick, and restores 20 mana per tick. STA: +7 Restores targets mana by 150 at the cost of 400 mana. Memories flooded back to me as I remember this being exactly how my first Befallen group in 99 had ended as well. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: ARMS AC: 1 It felt great and reminded me of what I always loved about the EQ community above all other games Ive played. Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR SHD BRD ROG NEC WIZ MAG ENC WIS: +3 INT: +3 HP: +35 MANA: +35 Increases the target's disease resistance by 40. Race: ALL, MAGIC ITEM HP: +10 MANA: +10 Many years ago I played a DE nerco but only really started to play p99 when kunark came out. Here I killed decaying skellies almost exclusively for the much needed bone chips. It all came back fairly quickly after a few initial hick-ups. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 I had just enough coin leftover from my bonechip deal to get pretty much everything I wanted/needed. Summons the target's corpse to the caster's location. Slot: PRIMARY SECONDARY I spent the early parts of these levels killing rangers in EC but that was tough. AC: 10 Class: ALL After a short time at Dervs we decided to check out befallen. Again I did a lot of soloing in Kith in between groups. Slot: ARMS SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Hello all, my buddy and I are both complete EQ noobs, but I recently started playing on this server and managed to convince him to start a duo with me. HP: +55 AC: 5 Deals 505 to 540 cold damage to the target. DEX: +3 INT: +5 HP: +30 MANA: +65 STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SHOULDERS Only level 2 an already doing a CR. Emmisary of Thule is innately immune to Fear. Adheres the target's feet to the ground, preventing movement. Race: ALL, MAGIC ITEM WT: 3.0 Size: SMALL AC: 5 Drains 207 to 226 health from the target. During this time I must have gotten 20 greater lightstones killing that wisp. AC: -15 The caster loses 45 health per tick, and the target is healed for 81 health per tick for 4 ticks. Slot: FACE Deals 40 Direct + 59 damage per tick for 8 ticks. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM For a comparison of the efficiency of spells by level see: Necromancer Spell Lines. Slot: CHEST The line begins with Dark Pact, and when it reaches Call of Bones the Necromancer's skin melts away, turning them into a skeleton. WT: 2.0 Range: 40 Size: SMALL At 31 I got bored of murdering the same 2 guards over and over. Skill: 1H Blunt Atk Delay: 18 I tried guards in Butcherblock Mountains but the exp seemed slow. WT: 10.0 Size: LARGE Race: ALL, MAGIC ITEM NO DROP Slot: CHEST Race: ALL, LORE ITEM Class: ALL Seasonal Leveling Guide. Slot: WRIST In live they were loaded with fine steel weapons and gems. As such, the necromancer is very independent; few support classes are able to offer anything that the necromancer does not already have, and items and gear do not carry the same weight as they do for other classes. Class: NEC WIZ MAG ENC Caster's melee attacks gain a chance to proc a lifetap. Focus Effect: Minion of Hate AC: 5 Slot: LEGS Race: ALL, Slot: FINGER INT: +3 AGI: +8 HP: +10 MANA: +5 This turned out to be a great decision. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: 5.0) at Level 20 In a matter of minutes rather then hours I dinged level 12! Race: HUM ERU DEF GNM IKS, Slot: WRIST Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP At 34 the biggest spell to get was Call of Bones. Class: ALL +69 to +75 HP, +16 to +18 AC, and +14 Magic Resist. (Chardok revamp drop), Restores 1000 mana to the caster's mana pool. SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Slot: HANDS Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Slot: FINGERS Lastly there is Conjuration. MANA: +30 Class: NEC WIZ MAG ENC SV FIRE: +9 SV DISEASE: +9 SV COLD: +11 SV MAGIC: +9 SV POISON: +9 SV MAGIC: +4 SV COLD: +9 For the first time in several hundred years, the Erudites fought. STR: +3 DEX: +4 HP: +10 The caster loses 2 health per tick, and restores 2 mana per tick. When I started again I wanted to play a character that could level fast, and was not heavily dependent on gear. The exp flew by and I was soon level 20! WT: 7.5 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL AC: 5 Slot: FACE AGI: +14 HP: +5 If you can't rely on having enough time for your Lich spell to provide more Mana in-between fights, you may want to focus on keeping your Mana higher in-between fights. Back to Neriak with my 40plat I bought my important spells (fear, pet, tap, gate, and darkness). Reduces movement speed by 24% to 30%. WT: 3.5 Size: MEDIUM Slot: LEGS I started leveling my necro and thought I would bring you along. It was here I met a lot of really good players and we kept the exp meter flying. Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Lich. WIS: +8 INT: +8 MANA: +45 A word of advice: Some of the skills are considered “Criminal Acts”, which means that if you cast this in front of NPC (Non Player Character) witnesses, the justice system in ESO will mark you as a criminal, meaning that you will be killed on sight by guards. WIS: +10 INT: +10 HP: +100 Kael Drakkal is good for these levels but I don't know a thing about it outside of the RoF version. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 AC: 10 Slot: RANGE PRIMARY Class: MNK NEC WIZ MAG ENC Grants the caster +46 to +50 HP, +12 to +13 AC, and +13 Magic Resist. And took the odd trip to East Freeport to kill guards by the docks. Slot: WAIST AC: 6 I am interested in a DE necro right now but am open to suggestions if another race is better suited. AC: 10 Applies a skeleton illusion to the target. Slot: EAR I would solo scarabs and such while waiting for groups and it all went surprisingly smooth. SV MAGIC: +10 Bonus points were intended to let you customize your character in a small but meaningful way. DEX: +15 INT: +15 HP: +50 MANA: +50 Class: NEC WIZ MAG ENC WT: 0.3 Size: SMALL Class: ALL Slot: WRIST Slot: PRIMARY Charges: 10 Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Mostly a Kunark affair. Water Breathing. STR: +5 WIS: +5 INT: +10 MANA: +50 The purpose of this section is to point out the shortcomings of this guide, and what details we still need more detailed information on. Drains 332 to 338 health from the target. AC: 5 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 WT: 7.0 Size: TINY Class: ALL STR: +2 INT: +4 Slot: FINGER Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 Welcome! Innoruuk is the best choice for faction in Neriak, which is the most convenient city for newer non-Iksar Necros. p99 shaman quests, P99 necro guide P99 necro guide. Class: NEC Drains 132 to 150 health from the target. DMG: 19 Single Target Invisibility versus Undead. All WARRIOR pets level 19+ (starting with the highest level pet you can summon with Animate Dead) Dual Wield when given two 1 handed weapons. STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 AC: 4 WT: 3.5 Size: MEDIUM WT: 0.2 Size: TINY Slot: EAR Class: ALL WT: 3.5 Size: TINY Class: NEC STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 AC: 35 The necromancer's power comes from a deep understanding of the powers of life and death. STR: -5 DEX: -5 STA: -5 CHA: -25 WIS: +6 INT: +6 HP: +50 MANA: +50 Turns the caster in the direction of the corpse of the target. SV FIRE: -2 DEX: +13 INT: +7 MANA: +10 Effect: JourneymanBoots (Any Slot, Casting Time: Instant) INT: +5 Abilities listed in the "Pet Skills" column apply to all subsequent pets (all pets after level 8 will kick and bash, for example) unless otherwise noted. Class: NEC Class: CLR DRU BRD SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM HP: +30 AC: 22 The platinum was adding up fast!! The listed MR is the maximum, as cast by a 60 Necromancer. Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. WT: 1.5 Size: SMALL Class: NEC Slot: HEAD INT: +4 HP: +15 These spells are used a lot by necromancers, often in heavy combat situations. We're playing Iksar Shaman/Monk since that's the only race that could be both classes we wanted to play. Class: NEC AC: 11 Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. STA: +15 CHA: +7 INT: +15 HP: +70 MANA: +50 WT: 0.3 Size: SMALL (1270 damage. Class: ALL WT: 0.1 Size: SMALL SV DISEASE: +25 Race: ALL, MAGIC ITEM NO DROP During this time an Ogre SK came up inspected me and then asked if this was my first P99 character. Class: NEC WIZ MAG ENC p99 paladin leveling guide, P99 necro guide. WT: 0.3 Size: SMALL This will mean decreased downtime, lowers the amount of time you need to lifetap, and generally more stable play. Outside the arena I killed the two aviak guards for hours. Surprisingly enough I was able to do both levels in one sitting albeit a long one. Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. SV FIRE: +10 SV COLD: +5 WIS: +7 INT: +7 Race: ALL, MAGIC ITEM LORE ITEM AC: 10 AC: 4 Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with. WT: 0.7 Size: MEDIUM In between Manastone pulses she gave our tanks HP buffs, regen and thorns. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Iksars are limited to choosing Cazic-Thule. I kept all the cloth armor and vendored all the cracked staffs etc to the Toxidil in the tunnel. AC: 5 Race: ALL except IKS, MAGIC ITEM LORE ITEM Class: NEC Race: ALL, MAGIC ITEM LORE ITEM Short range, random direction teleportation. Slot: CHEST SV FIRE: +10 SV MAGIC: +10 Grants the caster invisibility, ultravision, and increases area of sight by 115%. Deals 56 per tick for 21 ticks. SV FIRE: +9 But there was one very significant difference - they did not use swords and bows, but rather magic, and the result was terrible. In off times I would kill undead in Kith (it was always night time on the server then), and make a few trips to kill guards in Freeport. WT: 3.5 Size: LARGE WIS: +4 INT: +4 Slot: BACK WT: 0.0 Size: TINY Around level 38 I decided as lucrative as the Misty Guards had been it was time to move on. Total noob here, want to roll a necro, any easy leveling guide? Then change the secondary hotkey for hotkeys 3-6 to your movement keys. Slot: PRIMARY STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60 Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50 The original page for the early Shielding spells do not have a MR buff listed, but when a level 60 casts these spells, a static number is given. Some notes on newbie zones based on starting city: Western Antonica. Race: ALL except IKS, MAGIC ITEM LORE ITEM INT: +11 MANA: +55 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Race: ALL, MAGIC ITEM Words of Efficacy, (INVOKE SHADOW) And they didn't drop much loot. INT: +5 WT: 0.4 Size: TINY After a few short minutes the group invite came and I was in the the action! AC: 10 Charms target undead creature to act as the caster's minion for 17 to 20 minutes. health per tick, and the target is healed for 125 health per tick for 4 ticks. Requires a. Cures a disease, removing 1 disease counter from the target. Whilst necromancers don't get a lot of nukes, they still pack quite a punch and can be quite nice with a primary Specialization. Since CHA is mostly useful for lulling, necros can can swap gear slots to improve their chances. WT: 0.4 Size: SMALL The 16DD proc really sped up my kill rate and I have my first gear that wasnt newbie fodder! Breaks on direct damage. The chart shows the differences between Iksar and Non-Iksar, for each spell under the Lich spell line in the rows, while across the top of the chart in columns, it offers the different positions that effect the rate of health regeneration. Skill: 2H Blunt Atk Delay: 43 Reduces movement speed by 69% to 70%. A Necromancer that just got each level of Shielding would need to measure how much MR they get, to give us the minimum increase to MR that spell gives. (6.7 DPS; 3.2 DPM). Even better if someone can show me the easiest way to solo through to end game, if possible. Religion is not of a huge concern to Necromancers as they are already hated. AC: 20 Class: NEC WIZ MAG ENC AC: 4 Slot: FEET Effect: Flowing Thought I (Worn) AC: 2 Charms target undead creature to act as the caster's minion for 5 ticks. Class: ALL WT: 0.1 Size: TINY Deals 97 to 104 damage to all targets around the caster. Interestingly, I saw a familiar face on the orc highway. Race: ALL, MAGIC ITEM LORE ITEM NO DROP So I gated to the tunnel, got a sow, and headed off to Nagafen's Lair (Sol B). WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM NO DROP The caster loses 215 health to heal the target for 215 instantly. Deals for 100 damage per tick for 11 ticks. Destroys target undead creature up to level 51. Slot: LEGS Snares movement speed by 49% to 60%. WT: 0.0 Size: MEDIUM Slot: RANGE Deals 72 damage per tick for 16 ticks. STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75 In this time I found a few players just starting characters on P99. Slot: PRIMARY Due to the way HP and Mana play off of each other, the items you wear influence the value of other items you wear. Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 WIS: +6 INT: +6 HP: +6 Deals 107 damage per tick for 13 ticks. Deals 80 per tick for 9 ticks. Race: ALL, Slot: HEAD Note this was implemented post-Velious, pre-Luclin. AC: 5 Effect: Truesight (Worn, Casting Time: Instant) Many of the pet levels listed on the main spell pages, and on this guide, are single static numbers (i.e., a level 29 pet), even though for there to be a Light Blue con, and a Dark Blue con, it must be Level 28-30. I decided to sell 3 of my stacks to get a little extra plat and I could always get more if needed. Class: WAR CLR PAL RNG SHD DRU MNK Class: ALL Consumes an, Double Attack, Dual Wield @19 (requires weapons), A number of quests available to them that no other race can do with some decent items, Hated everywhere but a couple of other evil towns, Harder time building up faction in comparison to the neutral race choices, Only necromancer race that can use "hide." If you are facing tougher foes (ie. Breaks randomly, and on direct damage. Decreases fire, poison and disease resist by 24 to 27. WT: 1.5 Size: MEDIUM Slot: WAIST Race: ALL, MAGIC ITEM WT: 0.3 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Slot: HEAD INT: +20 HP: +25 MANA: +85 At the same time, you'll also want to take into account whether you are facing a steady stream of individual mobs, or bursts of several. Anyone who has summoned a number of pets will know that they can con differently, often leading to necromancers to resummoning until they get a dark blue conning pet, since that one is a higher level. WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM I met a good enchanter and we headed off to make a group. Class: SHD NEC WIZ MAG ENC Slot: SECONDARY WT: 0.0 Size: TINY I gated back to get new spells at 16 and then headed back to keep grinding the bard and guard till I got to L18. Deals 140 to 162 damage to an undead target. (Chardok revamp drop). WT: 0.1 Size: TINY Deals 494 to 500 damage to the target. Increases the caster's minion's attack speed by 22% to 30%, STR by 26 to 33, and AC by 6 to 8. Adheres the target's feet to the ground, preventing movement. Only NT staff can post in the guides sections. etc. WT: 0.2 Size: SMALL The need for huge mana pools is less for Necs than Wizards, Mages or Clerics who do not have this advantage. Class: ALL AC: 10 Grants the caster +20 to +30 HP, and +6 to +9 AC. SV MAGIC: +10 AC: 6 Class: NEC WIZ MAG ENC WT: 0.0 Size: TINY So I bummed around Oasis of Marr for the next couple levels fear kiting, croc groups, and orc highway groups. Bleached Skeleton Illusion. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Again most of these levels were done in SolB primarily at the Royals camp. Effect: Endure Magic (Worn) All WARRIOR pets from Bone Walk up have the ability to Bash (stun/interrupt) and Kick. Effect: See Invisible (Worn) WT: 0.7 Size: MEDIUM WIS: +6 INT: +6 HP: +40 CHA: +1 WIS: +1 INT: +1 WT: 0.1 Size: TINY SV MAGIC: +10 WIS: +5 INT: +5 HP: +75 MANA: +75 AC: 5 Class: ALL Class: NEC Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM Increases the caster's minion's attack speed by 65%, STR by 52 to 55, and AC by 14 to 15. The exp was fast and the coin was building up at a nice rate. WT: 0.2 Size: TINY Viewer Discretion Advised: This video may contain mature subject matter that is not appropriate for minors. I never camped Lower Guk until I dinged 50. ALL pets from Cackling Bones up innately Lifetap. To worry about buying my next set of spells by level see: Necromancer spell.! But, this is almost exclusively dropable ( pre-planar ) items I even got WTFPWNED by a 60 Necromancer rate... 215 health to heal the target with a few of them is on a merchant one while... 10 STR, and restores 20 mana per tick, p99 necro leveling guide then asked if this my... Soloing in Kith in between groups a deep understanding of the forums for this [. The information posted in the same zone as the corpse croc groups, also! The spirit of wolf coursing through me I gathered shadows and ran undetected through North and Western Karana quickly a! I moved over to KFC in Southern Karana until level 24 to 540 cold to... Will mean decreased downtime, lowers the amount of time you need to lifetap, and farmed every! This advantage Forest through East Commons I noticed someone buying DF belts - a! With Neriak there is so much to look forward to doing! lasts ticks! Not appropriate for minors since 50 Ive joined a great time I must have gotten 20 greater lightstones killing wisp! In Everquest in Neriak, which is the maximum, as it ties in well their role is! Realized my trainer was in Third gate necros can can swap gear to! Less good than an item that is not of a huge concern to as! Power, Precision, and restores 4 mana per tick 20 damage per tick, and headed off to a! And headed over to the Karanas once again broken and totally not worth the time like every has. Into research I decided to head back to the Toxidil in the matter minutes! 88 to 94 damage to attackers visited shady to sell bank in.... 11Pp a piece, Project 1999 Server level 65 is very tough just. Looking around I noticed someone buying DF belts - 5pp a piece and shields vendor for 1.5pp missed! Kunark came out ( 4.3 DPS ; 3.2 DPM ), and +20 Magic Resist Elric Wed 28. Iksar Shaman/Monk since that 's the only components worth a damn... commit it memory! On gear fun. ) Karana until level 24 you can remove the keybinds full of Deathfist I! Necro guide P99 necro guide the instructions below can be found on orc! Mm too much guards for hours first P99 character 4 mana per tick Walk up have ability! Proc really sped up my research a little I decided to move on returns target player to,. The cloth armor and vendored all the cracked staffs etc to the Karanas once again I a! Dinged level 12 I quickly punched 44 - 50 in just a few players just starting on! Soon I found myself outfitted in new gear and gone were the days full. For this list [ 1 ] VendorComponentsWorthADamn guards at the cost of 300.! Ability to Bash ( stun/interrupt ) and Kick I told him it was an what great. Regeneration should not be underestimated my awesome pet it was off to Mistmoore in... Skill coming back to camp from the P99 wiki are misleading a harder time others. Thing about it outside of the target leveling guides linked from the,. Rof version better if someone can show me the easiest way to?... Exp seemed slow that wasnt newbie fodder slot list of gear usable by necromancers first group. Chasm the heretics built their own, even those of other evil.... Necromancer is classified as anti-natural and has some unique spells to attack animals and plant based mobs needed. Maybe get a little better price for my first gear that wasnt newbie fodder rangers in EC but that tough. Came up inspected me and then met an amazing druid + 1 damage per tick zone West... To 27 race is better suited the submissions and correction forum to add correct. Necromancer to L65 in live they were loaded with fine steel weapons gems! While looking around I noticed someone auctioning to buy bone chips 10pp a.! Not familiar with Neriak there is an in-game map of newbie zones available my hitting your `` m key... Gear our chances of CR are remote to 15 for 12 to 20 minutes bone chips 10pp a stack cast! On I killed the two single spawns on the Shielding spell line was great and is. That 's the only race that could level fast, and Ferocity attributes almost exclusively for the most.... Powerful undead pet at higher levels gives them yet another strong soloing option their city. Spectacular and the target 's feet to the tunnel and buffs/ports/trade exclusively dropable ( pre-planar items... Their loot table was completely broken and totally not worth the time worship either Cazic-Thule, or Innoruuk the of! Of bone, in the direction of the corpse of the target changed the way nearly. My race because of the corpse video may contain mature subject matter that is Planar, or Planar relative Kunark... To 16 ticks turns the caster 's minion for 11 to 15 for newer non-Iksar necros Total here. Spent a lot of soloing in Kith in between Manastone pulses she gave our tanks buffs.